Playability
WE’RE GAMERS AT HEART.
WE KNOW PLAYABILITY.
Playability Testing
We’ve created a PX methodology that embraces a playability quality model. This model tests the intrinsic, mechanical, interactive, artistic, personal and social aspects of your game and produces quantifiable results.
The Sculpin Playability Number
In our playability tests, the results produce a number we have branded our own Playability Number. This number represents the testing results of the 6 facets of our playability quality level at that particular stage of development. This methodology can be used at any part of the development life cycle.
We Know Games
We’ve have had some big names in games and testing. MonkeyBall (developed by our sister company The Other Ocean, was used as a premiere Game for Apple Conference #xxx  as well as GAME 2 and GAME3

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